Episode 1:
The party of 6 characters find themselves together in the town of Meacham on the trail of 3 missing women, including the missing daughters of 2 prominent townspeople. It turns out the young ladies have fallen under the influences of a mysterious figure known as “Master Chron”. They follow the women across a magical portal to a far-off jungle, populated to lizard-folk and other reptilian creatures. The lizard folk build large cities of step pyramids. The party learns that Chron is negotiating with the Lizardfolk to purchase war ships and hire mercanaries.
NPCs you may remember:
Farly Leggs – Halfling farmer and inn keeper. Merrisa, Steffana, and Aria – the 3 girls
Episode 2:
The party has returned to Meacham. Eddonland’s navy has been devastated by attacks from mysterious warships, often crewed by Lizardfolk. In the capital city to the South, Viceroy Jarlo Webb has called home his armies from the neighboring continent to protect the homeland from this new threat. Webb also brings in Formian allies to shore up the defenses. The party learns that Master Chron is actually a commander in Webb’s army. The sea attacks have been a ploy to bring in an army that will help him overthrow the king, and take over Eddonland for himself.
NPCs you may remember:
“Ratcatcher” – a drifter who makes his living as a rat exterminator on ships. He tagged along with the party quite a bit. Evenentaully, they learned he was a wererat.
Sen-Varry Merrow - A mermaid Bard.
Wave Dancer – A “high dolphin”, sorcerer, and a companion to Sen-Varry.
Raiff- A fez-wearing, lion riding gnome from a far off desert land.
Tisk – An insectoid warrior from the Thi-Kreen race. A companion of Raiff
Episode 3:
Full scale civil war has erupted, with Webb’s army of lizardfolk, mercanaries, and formians in the south, including the occupied capital city. The other side are those loyal to the young king, and the arch bishop who supports him, mostly in the North. The Viceroy’s forces terrorize southern towns into submission with marauding bands of undead soldiers. The King’s forces feel that they must find out how the Viceroy is raising and controlling these armies. The secret, they believe lies in far off region known as “the realm of the bear”. To teleport to the realm of the bear, the party must recover an artifact called “The sword of the north”, which contains a magic stone that will unlock the magical gate to the realm of the bear. The party recovers the sword from the lair of a black dragon called “Ballack”. They slay Ballack along the way.
NPCs you may remember:
Zinza – A scholarly monk from the bee-like race called “Abiel”
Ooto – An uncouth dwarf barbarian who guided the party through the wilderness to Ballack’s lair.
Renalf – A Nycter sorcerer who the party met in the tunnels above Ballack’s layer. He helped in the battle.
Truffel – Leader of a group of mushroom people, known as myconids, who live in the caves.
Episode 4:
Using the magic stone from the sword, the party is able to teleport to the Realm of the Bear. They discover a complex of towers that serves as a “nexus of planes”. At these towers the material plane, the 4 elemental planes, the plane of shadow, the plane of positive energy, and the plane of negative energy all exist in the same space. They find that Webb’s servants are using the access to the plane of negative energy as a source of power that helps them raise a special breed of undead, known as “tower spawn”. Tower spawn are intelligent and thinking creatures, and they possess the ability to raise and control other sorts of undead as servants. It is the tower spawn that allow Webb to raise armies of undead.
Near the towers, the party learns of a gigantic polar bear, 160 feet in length. The Bear is infused with power from the plane of positive energy.
The party lures the Bear to the nexus of plains. When his positive energy aura collides with the negative energy from the nexus of planes, it destroys the nexus, causing the towers to collapse. This ends the ability for Webb to create Tower Spawn.
In the effort to bring the Bear to the towers, they party faced and defeated white dragon called “Chrysalrime”. Chrystalrime had been imprisoned there as a “last line of defense” to protect the towers from threat of destruction.
NPCs you may remember:
Ed the Head – A disembodied head in a jar that the party recovered in a construct lab at Tarsus University
Ratcatcher – The return of an old friend from episode 2.
Skudenshavven – Immoth scholar who exchanged knowledge that helped them for a spell book that they had recovered in Ballack’s layer in Episode 3.
Looking ahead to Episode 5:
With the threat of undead terror removed, southern towns begin to break away from Jarlo Webb, and join the King’s loyalists. The supply lines from Webb’s mercenary armies are broken, and the King’s forces quickly advance. The Formians and Lizardfolk occupiers leave Eddonland. The occupation of the capital city comes to end. Much damage has been done by the civil war, and there are many wounds to heal. But for the first time, the young King sits on his rightful thrown in Eddonland City.
But Webb has escaped, and he will surely seek revenge…
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